Iû-hì iân-jín
Iû-hì iân-jín (eng. game engine) sī chi̍t khoán ńg-thé khai-hoat khoân-kéng, siat-kè beh hō͘ lâng khí-chō tiān-náu iû-hì (video game). It-poaⁿ chi̍t-ê iû-hì iân-jín sī hâm 2D ia̍h 3D ōe-tô͘ ê rendering iân-jín, bu̍t-lí iân-jín, kap siaⁿ-im, khah-pún (scripting), tōng-ōe, jîn-kang tì-lêng, bāng-lō͘, streaming, mé-mo-lih koán-lí, threading t.t. ê lêng-le̍k.
Pún bûn-chiuⁿ sī chi̍t phiⁿ phí-á-kiáⁿ. Lí thang tàu khok-chhiong lâi pang-chō͘ Wikipedia. |